Neonix Privacy Policy
Effective 6 October 2026. Polska wersja
Neonix is a mobile light-cycle game. This page explains what data it handles, what for, and what you can do about it. It is written to be understood; there is no fine print elsewhere.
Who is responsible
Neonix is made and run by Ad Astra, an independent developer based in Spain. For anything about this policy, or to have your data deleted, write to neonix@atomicmail.io.
What data is handled
What you give us
| Data | What for |
|---|---|
| The nickname you choose | So other players can tell you apart in the match and on the scoreboard. |
| Your colour, bike, pilot and trail | To draw your bike and remember what you have equipped. |
We do not check whether the nickname is your real name, and we recommend it isn't.
What the game generates
| Data | What for |
|---|---|
| A random identifier for your saved game | A random number created on your phone the first time you play. It is the only thing tying your progress to your account: it does not come from your phone, your email, or anything of yours. |
| Credits, gems, experience, level, items and chests earned | Your progress. |
| When you last opened the game | For the daily streak and the free chest. |
The matches you save in Neonix TV, and the last match you played, are kept on your phone, and we do not receive them. They include the nicknames of the riders in that match.
What online play needs
Online matches are played on our own server in Germany (see below), and Photon handles the connection between your phone and it. That involves processing your IP address, as any internet connection does. While you play, other players see your nickname, your colour and what you have equipped: that is the match.
Our server also keeps a recording of each round played on it — the nickname and colour of each rider, and every move — to look into bugs and cheating.
Where your progress is stored
Your save is kept on a server of ours, rented from netcup and hosted in Germany (European Union). Tied to that random identifier, it stores:
| Data | What for |
|---|---|
Your nickname and player code (for example Pau#0042) |
So people can tell you apart, and so we can find your account if you write to us. Two people may share a nickname: the four digits separate them. |
| Your colour | To write your name in it on the scoreboard. |
| What you have equipped (bike, pilot, trail and celebration) | So your pilot looks the same when you recover your save on another phone. |
| Your Google Play Games identifier for Neonix, only if your save is linked to it | To give you your save back on another phone or after reinstalling. See below. |
| Credits, gems, experience, level and items | Your progress. |
| What you have bought, with credits, gems or money, and when | Your purchase history, where you can undo or return a purchase: Settings ▸ Account ▸ Purchases. |
| Ranking points and the best rank you have reached | For the leaderboard and the rank chests. |
| A hidden skill level, worked out from your results in public matches | To choose opponents that suit your level. It is never shown to anyone. |
| Daily streak, chests waiting to be opened, and when you last opened the game | For the streak and the chests. |
The leaderboard is public inside the game: anyone who opens it sees your nickname, your colour, your level and your position. If you would rather not appear there, pick a nickname that does not identify you.
Once a day the server also saves a copy of the whole leaderboard — position, player code, ranking points and experience — so we can see how it changes over time. These copies are not shown to anyone.
If you switch on Settings ▸ Game ▸ Suggestions for me (it stays off until you do), the shop picks items for you using only what you already own, your level and your balance. Nothing else is used, and nothing more is kept on our server for it.
Your account's connection is encrypted. What the game sends about your account —
your progress, your purchases and, if you said yes, the usage statistics — travels to our server over an
encrypted connection (TLS), at adastrasoft.studio, the same address as this page. The
connection used during matches is a different one and is not encrypted: it carries what
the match needs, such as your nickname, what you have equipped and your moves.
Google Play Games (optional)
If you use Google Play Games on your phone, Neonix links your save to it, so you can get it back if you change phones or reinstall the game. You can also link it yourself, or unlink it, in Settings ▸ Account. Without Google Play Games the game works exactly the same.
| Data | What for |
|---|---|
| The identifier Google gives your Play Games profile for this game | To find your save again. It is not your email or your Google account, and it only works for Neonix. |
| Your Play Games name | Shown only to you, in Settings ▸ Account. It is not stored on our server and other players never see it: in matches you are always your Neonix nickname and pilot. |
We do not receive your email, your contacts or anything else from your Google account. To confirm who you are, our server asks Google directly with a single-use code; your phone never sends the identifier itself. If this phone and your Play Games profile each already have progress, the game asks you which one to keep, and tells you before you choose what happens to the other one.
Google Play Games is a Google service, covered by Google's privacy policy. Even though Neonix uses its own nicknames and pilots, Google may still record your activity in Neonix and associate it with your Play Games profile, as it does with any game that uses Play Games.
Buying gems (optional)
Gems are an in-game currency that can be bought with real money. Nobody has to buy them to play. The payment is made in Google Play, between you and Google, under Google's privacy policy: we never receive your card or bank details.
| Data | What for |
|---|---|
| A code made from your account, which the game gives Google when you pay | So Google can tell our server which account paid. It is not your nickname or your player code, and nothing about you can be worked out from it. |
From Google, for each purchase: which pack, the order number (it starts with GPA.), when, and whether it was a test purchase |
To add the gems to the right account, exactly once, and to show the purchase in your history. |
| From Google, later: whether a purchase was refunded or cancelled | To take those gems back. |
Google also gives us its usual sales reports, which we need for our accounts and taxes.
The record of each payment is kept even if you delete your account, because accounting and tax law require us to keep it. It holds the pack, the gems, the order number, the codes Google and the game used for the purchase, the dates and the random identifier of the account it was credited to; nothing else from the account stays with it.
How the game is used (statistics) — only if you say yes
The first time you open the game, before anything else, it asks whether you want to help improve it with anonymous usage statistics. Both answers are one tap away, and the game is exactly the same either way.
- If you say no, nothing is stored on your phone for this and nothing is sent. Notes collected while the question was on screen are thrown away, and so is anything an earlier version of the game had left waiting to be sent.
- If you say yes, the game sends our own server short notes about how it is used: that it was opened, which screen you were on and for how long, how far you got in the training, when a match starts and how it ends (your position and how many riders took part), whether it was online or a private room, what you look at, try on, equip, unlock or buy in the garage and the shop and at what price, chests opened, credits earned, whether you linked Google Play Games, whether an ad was offered or watched, and whether a payment for gems was started, completed, left pending or cancelled — never the payment details. It also sends technical problems: errors, dropped connections, the frame rate of each match and the type of connection. Along with them go the game version, the language, the phone model, its memory and the shape of the screen.
These notes carry a separate random number, created on your phone only for this, and only once you have said yes. It is not your save's identifier, your nickname or your player code, and we do not match it to them. That is what we mean by anonymous: the notes never include your name, your nickname or your account, and we cannot tell who you are from them. Because they do share that random number, the law still treats them as personal data (pseudonymous data), and we handle them as such: with your consent, and deleted on request.
The number is shown in Settings ▸ Account, as Install ID, so you can quote it if you want the notes deleted. Note it down before switching the statistics off: switching them off deletes the number from your phone, and without it we have no way of telling which notes were yours (Art. 11 GDPR), so we could not find them to delete them. No third party is involved: the notes stay on our server in Germany and are only used to improve the game.
You can change your answer at any time in Settings ▸ Game ▸ Anonymous usage statistics. Switching it off stops the notes at once, deletes the ones still waiting on your phone and deletes that random number.
Advertising
The game is free and paid for by ads, served by Unity Ads. Most ads are optional: the ones that give you something (doubling a prize, opening the chest sooner) only play if you choose them, and can always be ignored. There is also a short ad between public matches: one every three times you press «Rematch». It is never shown during your first two sessions.
Ads in Neonix are never personalised. Every time the game starts, before any ad is requested, it tells Unity Ads that you have not agreed to personalised advertising. Unity Ads then shows generic ads, chosen without building a profile of you. To show an ad at all and to count it, Unity Ads still receives technical data such as your IP address (from which it can work out roughly where you are), your phone's model and settings and its advertising identifier, as any ad on the internet does; Unity explains what it does with it in its own privacy policy, linked above. You can also reset or switch off your phone's advertising identifier in your phone's own settings, at any time.
To deliver an ad, the Unity Ads software inside the game also keeps some data on your phone, such as the ad being loaded and how often ads have been shown. That is what it takes to show the ads the game offers and to count them; because you have not agreed to personalised advertising, it is not used for it.
Server logs and safety copies
Like any server, ours keeps a technical log of what it does, for example that an account bought an item or collected its daily streak. Accounts appear in it by a shortened form of their random identifier and, in some entries, by their player code; a few warnings about abuse also include an IP address. We only read it to fix problems and to look into cheating or a payment that went wrong, and its oldest entries are deleted automatically as new ones are written.
Each time the server is updated, it first makes a safety copy of its data. Only the most recent copies are kept; older ones are deleted automatically. They are only used to repair the server after a fault.
This website
When you open these pages, the web server keeps a standard log of the visit — your IP address, the time, the page and what your browser says about itself — for two weeks, to keep the site working and secure; then it is deleted automatically. The pages use no cookies and no trackers.
If you write to us
If you email us — to ask something, to complain or to have your data deleted — we receive, through our email provider, your email address, what you write and anything you attach. We use it only to answer you and deal with what you asked, and we keep the conversation for as long as that and any follow-up need.
What is NOT handled
- No email, password, phone number or real name, unless you write to us by email (see above).
- No location from your phone, and no contacts, photos, microphone or camera. (Unity Ads may work out your approximate location from your IP address: see Advertising.)
- No card or bank details: if you buy gems, you pay in Google Play, and Google never passes them to us.
Why we are allowed to use it
| Use | Legal basis (GDPR) |
|---|---|
| Your account, your progress, matches (including choosing opponents of your level) and the leaderboard | Providing the game you asked for (Art. 6(1)(b)). |
| Google Play Games link | Providing the game you asked for (Art. 6(1)(b)); it only happens if you use Play Games. |
| Buying gems | Providing what you bought (Art. 6(1)(b)). |
| Keeping the record of each payment, also after an account is deleted | A legal obligation: accounting and tax law (Art. 6(1)(c)). |
| Usage statistics | Your consent (Art. 6(1)(a)), asked for inside the game. You can withdraw it in Settings at any time. |
| Generic ads | Our legitimate interest in keeping the game free (Art. 6(1)(f)). Ads are never personalised. |
| Server logs, recordings of rounds, daily copies of the leaderboard, safety copies and the website log | Our legitimate interest in keeping the game and this site working, secure and fair, in preventing cheating and fraud, and in seeing how the leaderboard behaves (Art. 6(1)(f)). |
| Answering your emails | Our legitimate interest in answering you (Art. 6(1)(f)) and, when you exercise your data rights, our legal obligation to do so (Art. 6(1)(c)). |
Who it is shared with
Only the providers needed to make the game work, and only what they need:
- Photon — the connection for online matches.
- Unity Ads — advertising, always generic.
- Google — Google Play takes the payment when you buy gems and tells our server whether it went through; and, only if you use Google Play Games, it confirms who you are when your save is linked or recovered.
- netcup — the machine our server runs on, in Germany, which also holds the usage statistics. They do not look inside it.
- Our email provider — only the emails you send us.
Unity Technologies and Google are based in the United States, so what they handle may be processed there. Each of them explains in its own privacy policy the safeguards it uses for data leaving the European Union.
We do not sell your data, and we do not pass it to anyone for commercial purposes.
How long it is kept
Your account and progress are kept until you delete them, so you can come back to the game whenever you like. If you uninstall the game, the random identifier normally disappears from your phone and with it the way back to that save, even though the data stays on the server — unless your save is linked to Google Play Games, in which case opening the game with the same Google account brings it back, or Android restores the game's data from your phone's own backup when you reinstall it.
The record of each payment is kept for as long as accounting and tax law require (in Spain, up to six years), even if the account is deleted.
Usage statistics are deleted automatically after 400 days. Deleting your data (below), or switching the statistics off, also deletes the random number they carry from your phone, so nothing new is ever added to what was sent before.
The server log and the safety copies are deleted automatically as newer ones replace them, and the website log after two weeks.
The recordings of rounds kept on our server and the daily copies of the leaderboard have no fixed period yet: they are kept while they are useful for what they are for (looking into bugs and cheating, seeing how the leaderboard changes). Deleting your account does not take you out of the ones already made; write to us with your player code and we will remove your part of them.
To have your account deleted for good you can do it yourself, from Settings ▸ Account ▸ Delete my data inside the game, and it happens on the spot. If you have already uninstalled Neonix, see how to delete your account.
Your rights
You can ask us for access to your data, a copy of it, its correction or deletion, or that we limit or stop processing it; you can also withdraw your consent to usage statistics at any time — from Settings, without writing to us. Withdrawing it does not affect what was sent before. For anything else, write to the address above and we will answer.
If you think we have got it wrong, you can complain to the data protection authority in your country. In Spain that is the AEPD; in Poland, the UODO (Prezes Urzędu Ochrony Danych Osobowych).
Children
Neonix is not directed at children under 13 and we do not knowingly collect their data. If you are a parent or guardian and believe this has happened, write to us and we will delete it.
If you are under 16, the usage statistics question is not yours alone to answer: in Poland, consent to this kind of processing only counts from 16 (Art. 8 GDPR; other countries set the age between 13 and 16). Answer No, thanks, or ask your parent or guardian to decide with you. Saying no changes nothing in the game. If you said yes, you or your parent can switch it off at any time in Settings ▸ Game.
Terms of use
The rules of the game — nicknames, cheating, what credits and gems are, how buying works — are in the terms of use.
Changes
If this policy changes, this page is updated and the date at the top changes with it. If the change is significant, we will tell you inside the game.